written by Dhruva Chakravorty
On November 12, 2022 at the Supercomputing 22 conference at Kay Bailey Hutchison Conference Center in Dallas, Texas, HPRC, in partnership with Edward J Evans, Associate Vice President for Enterprise IT Operations at Texas A&M University, conducted a teacher hands-on symposium. Sixteen teachers registered for the event. These teachers represented career and technical education, computer science, technology applications, health science, and business technology from middle schools and high schools in Texas. There were eleven attendees.
Continue reading “Teach the Teacher at SC22”
written by Kate Cahill
The utilization of computing technologies is rapidly expanding in many sectors, necessitating access to high-quality education and training materials to facilitate research computing. The demand for instructional materials, encompassing a wide range of topics related to the development and application of research computing technologies across disciplines, is crucial for both formal classroom settings, informal training, and self-paced learning.
One way to meet this need and keep up with the ever-evolving landscape of HPC educational and training material development is to improve how the community shares and finds materials.
Continue reading “HPC Education & Training Materials Survey Highlights Interest in Sharing Materials More Widely”
By Leanne January, student at the University of Cape Town
I was introduced to the Student Cluster Competition by Jehan, one of the members of the previous UCT team who had won the competition last year (2018). Fresh off their win, Jehan came to my Computer Science lecture in the first week of term to tell us more about the Cluster Competition and encourage us to find a team. We had until April, when the competition sign up opened, to find a team – two of which would be chosen by the SCC to represent UCT. Jehan would act as the mentor for both teams, and he promised lots of workshops before the first round to familiarise all of us with the content we would need to do well.
At this point, I had just switched faculties and didn’t know any of my Computer Science peers very well. Although I was interested in the competition, the prospect of finding a team was rather daunting. Luckily for me, one of the requirements of the competition is that every team needs at least one female member – and in a male dominated class there aren’t really a lot of females to choose from. It was not long before I was asked to join a team to which I excitedly agreed.
Continue reading “Team ‘It’s Spelt Bolognese’: UCT to SCC”
David Joiner, Kean University
Using Unity as a modeling engine poses some challenges, but benefits from having a native, high quality 3D display.
Continue reading “Unity 5: Visual ODE solver”
David Joiner, Kean University
Conway’s Game of Life is a classic problem for computer science students, and provides an early example of cellular automata as well as an opportunity to practice nested loops and multi-dimensional arrays. Continue reading “Unity 4: Game Of Life in 3D”