The Supercomputing and Robotics with NVIDIA Xavier Workshop in Marrakech Dec 2018

By Frank Domoney

Professor Mousannif and I ran a six-day workshop covering the essential skills to build a highly automated factory. Digital Twinning of Future Smart Factories will require enormous amounts of computing capacity (see this article for more details) that successfully integrates Supercomputing and the Robotics stream of the European definition of Artificial Intelligence.

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Unity 4: Game Of Life in 3D

David Joiner, Kean University

Conway’s Game of Life is a classic problem for computer science students, and provides an early example of cellular automata as well as an opportunity to practice nested loops and multi-dimensional arrays. Continue reading “Unity 4: Game Of Life in 3D”

Unity 3: Lorenz Butterfly

David Joiner, Kean University

The Lorenz system is a widely studied example of a chaotic system. It’s classically simple, needing only three coupled equations to exhibit a variety of types of traditionally chaotic behavior. First described by Lorenz in 1963, the system was initially designed as a simplified model of convection in the atmosphere. Continue reading “Unity 3: Lorenz Butterfly”

Unity 2: GetComponent Command

David Joiner, Kean University

One of the most important features of Unity’s scripting language is the ‘GetComponen’ command. Each game object in Unity has its features extended by components. Components can be used to attach a renderer, or a collider, or a special effect. Components can also be used to attach our custom scripts. Continue reading “Unity 2: GetComponent Command”