David Joiner, Kean University
Using Unity as a modeling engine poses some challenges, but benefits from having a native, high quality 3D display.
Using Unity as a modeling engine poses some challenges, but benefits from having a native, high quality 3D display.
Conway’s Game of Life is a classic problem for computer science students, and provides an early example of cellular automata as well as an opportunity to practice nested loops and multi-dimensional arrays. Continue reading “Unity 4: Game Of Life in 3D”
This was my second time hosting BoF session for Women in HPC South Africa at Centre for High Performance Computing; it has ran for 3 years. Continue reading “WHPC-SA BoF Center for High Performance Computing (CHPC) National Meeting 2018”
The Lorenz system is a widely studied example of a chaotic system. It’s classically simple, needing only three coupled equations to exhibit a variety of types of traditionally chaotic behavior. First described by Lorenz in 1963, the system was initially designed as a simplified model of convection in the atmosphere. Continue reading “Unity 3: Lorenz Butterfly”
One of the most important features of Unity’s scripting language is the ‘GetComponen’ command. Each game object in Unity has its features extended by components. Components can be used to attach a renderer, or a collider, or a special effect. Components can also be used to attach our custom scripts. Continue reading “Unity 2: GetComponent Command”