Unity 4: Game Of Life in 3D

David Joiner, Kean University

Conway’s Game of Life is a classic problem for computer science students, and provides an early example of cellular automata as well as an opportunity to practice nested loops and multi-dimensional arrays. Continue reading “Unity 4: Game Of Life in 3D”

WHPC-SA BoF Center for High Performance Computing (CHPC) National Meeting 2018

Khomotso Maenetja,  University of Limpopo, South Africa

This was my second time hosting BoF session for Women in HPC South Africa at Centre for High Performance Computing; it has ran for 3 years. Continue reading “WHPC-SA BoF Center for High Performance Computing (CHPC) National Meeting 2018”

Unity 3: Lorenz Butterfly

David Joiner, Kean University

The Lorenz system is a widely studied example of a chaotic system. It’s classically simple, needing only three coupled equations to exhibit a variety of types of traditionally chaotic behavior. First described by Lorenz in 1963, the system was initially designed as a simplified model of convection in the atmosphere. Continue reading “Unity 3: Lorenz Butterfly”

Unity 2: GetComponent Command

David Joiner, Kean University

One of the most important features of Unity’s scripting language is the ‘GetComponen’ command. Each game object in Unity has its features extended by components. Components can be used to attach a renderer, or a collider, or a special effect. Components can also be used to attach our custom scripts. Continue reading “Unity 2: GetComponent Command”